![]() The events that you are required to do to obtain resources at the beginning of the game become repetitive quickly and the majority of interesting PvP content is intended for clans. The Exiled is a promising PvP title, but both the new player experience and the solo player experience do need work. There are a number of other changes that Fairytale Distillery is looking to make to The Exiled before the next Alpha, as well as some things it has noted that it won't change. The solo player experience will be improved by the addition of "more small-scale content." There will also be a system of "drawbacks" in place for clans that recruit too many members. The team will be working on "many more events with more interesting dynamics" that will hopefully make the new player experience more interesting. The new player experience and solo player experience will also see some improvements. Those that don't have the resources to donate will be destroyed, thus culling low population shards through gameplay as is necessary. ![]() In an interesting twist, each shard will have to "donate" a certain number of resources towards keeping the jailors from attacking. The company will be starting with server lag and collision issues, and will also work on a system in which shards that end at the same time will be clustered together and new shards will be created when existing shards fill up, thus hopefully eliminating issues with login queues. Fairytale Distillery announced today that it has gone through a vast amount of feedback regarding The Exiled's Summer Alpha and it will be working on a number of fixes before the next Alpha begins.
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